This blog post is an extension to my previous blog posts on tools for good software design and tools for good software design, part II, as such I’m not giving it a full bump in the part number In the previous posts I mentioned six principles: “KISS” principle, and the importance of keeping things simple “Single Responsibility” that really helps […]

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This is the second part of me putting in ink (well, digital ink) a list of tools/rules/principles I’m utilizing over and over again in my job as a software engineer, designer and architect. In the previous post, I mentioned four principles: the “KISS” principle – and the importance of keeping things simple, the “Single Responsibility” principle […]

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This blog is about experience, not about actual software tools for design. What I’m actually going to discuss are rules of thumb, principles and approaches, I collected over the years of writing software. At some point, I realized that I have a list of tools/rules/principles I’m utilizing over and over again, so I decided to […]

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